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Monday, July 11, 2011

American Football Simulator, Distribution 2011.1

NOTICE: This version of the AFS is OUTDATED. Please look for the new version at thekillernacho.blogspot.com under the "American Football Simulator" label.

First release of 2011. Have plenty of updates here. I hope everyone appreciates the fruits of my labor!


2011.1 Changes
  • Tweaked simulation engine for more realistic simulations and balancing issues.
  • Coaches can now increase Player stats slightly in a game for high positional coaching.
·        Implemented the 3-4 defense as a Coaching Philosophy completely determined by the Defensive Coordinator. This allows a team to play three defensive linemen and four linebackers on a starting roster.
·        Removed the Special Teams Unit player in favor of a new Coach, the Special Teams Coordinator. The part of the game where the Special Teams Unit affected are now directly affected by the ST Coordinator. In addition, the ST Coordinator gives boosts to the Kicker, Punter, and K/P Returner.
·        New stat for Players, Acceleration, mainly for Wide receivers. It does the same thing that Concentration used to do for Wide receivers. Now, like all other positions, Concentration's main purpose for Wide receivers is to avoid turnovers.
·        Added an “Edit Config” option under File, and a config file in the main AFS folder. These global configurations alter the Simulation engine directly, altering the rules or modifiers.
        Kickoff Yardline: The yardline in which kickoffs are made. This was the main reason behind the Config change, since the NFL changed its rules to be from the 35 Yardline instead of the 30. Should be within 1-99.
        Touchback Yardline: The yardline in which Touchbacks are moved up to. Should be within 1-99.
        To Go: The amount of yards a team must go for a First Down. Should be a positive integer.
        Downs: The amount of downs a team gets before a change of possession. Should be a positive integer.
        Time: The time in seconds that a game lasts. Quarters are proportional to this value (each is ¼ of the time), Overtime included. This means a larger Time setting will also make Overtime longer! Should be a positive integer.
        Points: You can set the number of points a team receives for different scoring opportunities here. Should be an integer. Could be a negative integer, but that would be silly.
        Modifiers: There are four additional modifiers; Pass Mod, Run Mod, Kick Mod, and Home Mod. These are not gameplay rules but rather modifiers that alter the simulation engine. Pass, Run, and Kick mods alter both teams the effectiveness of that particular part of the game. Home Mod is how much of a “home-field advantage” the home team gets. You may set this value to any positive or negative decimal. Positive numbers gives a boost, negative numbers give it a penalty. 0 means no additional modification.
·        Values that were previously 1-99 in range have now been expanded to 0-100. Ratings of 100 are by default only given to players who are known to be “Elite” in that area for their position.
·        New values added to Players, Teams, and Coaches for a possible Franchise mode.
        Players & Coaches now have a set Salary. It includes yearly salary (in thousands) as well as Expiration year.
        Players gain a “Year Entered” stat and a “Draft” stat, which keeps track of the year they entered the league and their draft status. Any player drafted after the 3rd round is considered to be a 4th round draft choice.
        Players gain a “Rank” stat for salary-calculating purposes. It keeps track of now well the player has performed in the league.
        Players gain a “Potential” stat that affects player advancement.
        Teams gain a “Salary Cap” stat, which adds up all salaries of players and coaches. The maximum is $150 million dollars / Year.
·        Season mode now keeps track of five new Statistics: Touchdowns Allowed, Field Goals Allowed, Return TDs Allowed, Defensive TDs Allowed, and Safeties Allowed.
·        Added the “Retractable Roof” stadium type. It will act as a Dome in extreme weather, Turf otherwise.
·        Application can now calculate player “Type” based on the player's stats to quickly gage what kind of player he is. For example, a Quarterback can be considered a “Scrambling”, “Pocket”, or “Field-general” Quarterback. You can view Player type in the Edit Player dialog.
·        Several GUI improvements.
·        Added a “Free Agent” sub-folder in the Players and Coaches folder to store default free-agents.
·        Added a “Draft” sub-folder in the Players folder to store projected Draft prospects the following season (in the 2011 version, this means the 2011 draft).
·        Populate Folders feature now produces a list of Total Offense, Total Defense, and Total Special Teams ratings in the Output file.
·        A Quarterback's rushing yards and rushing touchdowns are now slightly less valued when calculating Game MVP and determining Quarterback rank in Season mode.
·        Slightly changed how Overall Offense and Defense are calculated.
·        Several minor bug fixes.
·        Application now uses NFL2011 as its main team folder. Season mode updated to include the 2011 schedule.
·        Updated rosters in the NFL2011 folder for the 2011 NFL season. Also, slight changes to 2010 rosters dependent on 2010 playoffs and Engine changes.

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Monday, July 4, 2011

NSFL Playoffs

First round of Playoffs for Season 2 are in. Eight teams made it originally... Representing the Cheesey Conference, there's the Toronto Assassins (9-5), East Carolina Pirates (8-6), Baltimore Ravens (8-6) and Kansas City Knights (8-6). For the Salsa Conference comes the former-Champion Las Vegas Casinos (10-4), Rhode Island Majors (10-4), Alaska Popsicles (9-5) and the Seattle Seahawks (7-7). The road to the Taco Bowl's first step is in the Divisional Playoffs. And this weak was not without a surprise or two:

Kansas City Knights (8-6) @ Toronto Assassins (9-5): http://www.youtube.com/watch?v=LCOw5xTScT0
Baltimore Ravens (8-6) @ East Carolina Pirates (8-6): http://www.youtube.com/watch?v=StLWVo_JaE8
Seattle Seahawks (7-7) @ Las Vegas Casinos (10-4): http://www.youtube.com/watch?v=4SpAhJa2Vo8
Alaska Popsicles (9-5) @ Rhode Island Majors (10-4): http://www.youtube.com/watch?v=eIt_EhHE4w4

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Don't feel like watching each game? Here's the scores:

Kansas City Knights 26 @ Toronto Assassins 31
Baltimore Ravens 28 @ East Carolina Pirates 30
Seattle Seahawks 27 @ Las Vegas Casinos 25
Alaska Popsicles 24 @ Rhode Island Majors 27

The huge surprise was Seattle (7-7) over the former champion Casinos (10-4).

Kansas City could not stop Toronto's Jones-Drew.
Players of the Week:
Maurice Jones-Drew (TOR): 24 rushes for 170 yards (7.08 YPC, 18 LNG). 2 touchdowns. 2 receptions for 19 yards (9.50 YPR, 10 LNG). 0 touchdowns.
LaRon Landry (EC): 7 tackles, 1 coverage, 1 forced fumble, 1 recovered fumble, 1 touchdown.

Sean Weatherspoon (RI): 6 tackles, 0 coverages, 1 sack, 2 forced fumbles, 1 recovered fumble.
Ahmad Bradshaw (SEA): 17 rushes for 59 yards (3.47 YPC, 11 LNG). 1 touchdown. 2 receptions for 31 yards (15.50 YPR, 22 LNG). 0 touchdowns.

UPDATE: The Conference championships are in... which teams will go on to play in the Taco Bowl? Find out in the links below!

East Carolina Pirates (9-6) @ Toronto Assassins (10-5): http://www.youtube.com/watch?v=6m1uR5FSi64
Seattle Seahawks (8-7) @ Rhode Island Majors (11-4): http://www.youtube.com/watch?v=RcKNjdebUTc


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Final scores:
East Carolina Pirates 17 @ Toronto Assassins 26
Seattle Seahawks 13 @ Rhode Island Majors 9 


Players of the Week:
Jay Cutler (TOR): 20/27 (74.07%, 149.31 Rating) for 314 yards, 3 touchdowns, 0 interceptions, 2 fumbles.
DeMarcus Ware (SEA): 11 tackles, 0 coverages, 3 sacks, 2 forced fumbles, 1 recovered fumble.

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Who will win the Taco Bowl? Stay tuned.

UPDATE:

The Taco Bowl is here!! I won't bore you with flavor text... here's the link!:
Toronto Assassins (11-5) vs Seattle Seahawks (9-7) : http://www.youtube.com/watch?v=AhI7maq7zaw

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And the final score is ...:
Toronto Assassins 20 vs Seattle Seahawks 17


Congratulations to Toronto and Game MVP Maurice Jones-Drew for his impressive statline of 24 rushes for 135 yards (5.62 YPC, 28 LNG). 2 touchdowns! Thanks for everyone playing the NSFL this season, it's been fun. See you after the next NFL Super Bowl!