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Wednesday, December 22, 2010

The Goblin Knight

So at school, I have the honor of playing in my friend Kat's Pathfinder campaign in the Spring. It's actually a continuation of a past campaign, in which I play a character named Gafgarion. One of the perks of this campaign is that she allowed us to create our own Prestige class for our character. Yeah, I know. The fool! But in any event, Gafgarion decided to become a powerful Goblin Knight, abusing a resource there is plenty of: Goblins!

GOBLIN KNIGHT (Prestige Class)

After returning, Gafgarion and Alda went on many interesting adventures. None was more interesting to Gafgarion as when he was named King of the Goblins after defeating the dreaded Door of Oppression that held Goblins prisoner in a Human Village. Since then, Gafgarion has kept in contact with his Goblin minions, and even developed techniques to abuse this position of power.

Hit Die: 1d10
Skill Points: 4 + Int Modifier
Requirements:
  • BAB + 5
  • Must have helped the Goblin people in some way.
  • Must be able to speak Goblin.
  • You must hate doors.
  • 4 ranks in Intimidate

Level B.A.B Fort Ref Will Special
1st (+1) 2 2 0 Summon Goblin, Door slayer, Form of the Goblin, Fast movement 40
2nd (+2) 3 3 0 Fireball 1/day, Aura of the Goblin
3rd (+3) 3 3 1 Bonus Feat, stronger Goblins
4th (+4) 4 4 1 Goblin Bomb
5th (+5) 4 4 1 Fireball 2/day, stronger Goblins
6th (+6) 5 5 2
Aura of Goblin Regeneration, Bonus Feat
7th (+7) 5 5 2
Stronger Goblins
8th (+8) 6 6 2 Fireball 3/day
9th (+9) 6 6 3 Bonus Feat, stronger Goblins
10th (+10) 7 7 3
Aura of Disgust

Summon Goblin (Sp): A number of times per day equal to 1/2 his Goblin Knight level + Charisma modifier, a Goblin Knight can spend a full-round action to summon a CR 1/3 Goblin adjacent to his position. The Goblin may later be unsummoned with another full-round action. The Goblin Knight may have no more living Goblins under his control than 1/2 his Goblin Knight level + Charisma modifier. Goblins summoned this way by the Goblin Knight follow every order from the Goblin Knight without question, even orders that will endanger the Goblin. Every two levels thereafter, summoned Goblins become stronger. They receive +2 HP, +1 BAB, and +1 AC.

Door Slayer (Su): At 1st level, the Goblin Knight unlocks the magical mysteries involved in destroying doors. A number of times per day equal to 3 + his Goblin Knight level, the Goblin Knight may destroy target door within 30 feet. Any non-magical door is instantly destroyed. Magical doors receive a DC 25 Will Save. Doors that are actually creatures (like Mimics) do not die but instead take 10d6 damage (DC 20 Reflex halves). That's what they get for trying to hide as a door when Gafgarion is around. The fools.

Form of the Goblin (Su): The Goblin Knight is considered a Goblin in addition to its existing Creature types for effects that are affected by Race.

Fireball (Sp): At 2nd level and every 3 levels afterwards, the Goblin Knight gains one casting of Fireball each day. The Goblin Knight uses his Charisma as his casting stat, and the caster level is equal to his Goblin Knight level.

Aura of the Goblin (Su): At 2nd level, the Goblin Knight and each Goblin ally within 30 feet gains a +2 morale bonus to AC and Base Attack Bonus. This bonus only applies if there is a Goblin ally within 30 feet. This ability functions only while the Goblin Knight is conscious.

Bonus Feat: At 3rd level and every 3 levels thereafter, the Goblin Knight may gain a Fighter bonus feat.

Goblin Bomb (Sp): At 4th level, the Goblin Knight may use a Fireball casting and sacrifice two allied adjacent Goblins to shoot a Goblin Bomb. A Goblin Bomb works in the same way as Fireball, but does an extra 2d6 Fire Damage and 2d6 Force Damage.

Aura of Goblin Regeneration (Su): At 6th level, the Goblin Knight and each Goblin ally within 30 feet gains Regenerate 2. This bonus only applies if there is a Goblin ally within 30 feet. This ability functions only while the Goblin Knight is conscious.

Aura of Disgust (Su): At 10th level, the Goblin Knight and each Goblin ally within 30 feet gains temporary hitpoints equal to the number of Goblin allies within 30 feet of the Goblin Knight. In addition, each non-Goblin enemy within 30 feet loses temporary hit-points equal to the number of Goblin allies within 30 feet of the Goblin Knight. This loss of hit-points becomes permanent after 2 rounds. This ability functions only while the Goblin Knight is conscious.

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